google.com, pub-6663105814926378, DIRECT, f08c47fec0942fa0 Around the World JM: 2019-01-20


10 Urban Legends That Inspired Real Crimes

10 Urban Legends That Inspired Real Crimes

Urban legends are supposed to be fictional stories that we read for entertainment, while these urban legends might inspire a few nightmares at the end of the day. We know these stories aren't real, however there are a select few people who are greatly inspired by these stories and even risk their freedom to show their dedication.


1. Wrinkles The Clown
Urban legends surrounding clowns are less than positive, usually they involve someone going down the sewers having bad dreams or something that will cause you to have to go to therapy for the next 20 years. Websites are full of clown related urban legends that tend to pick up momentum on social media, then these stories end up perpetuating copycat incidents that once again end up on the news thus the never-ending cycle continues and the urban legend grows stronger. For example parents in South Florida were hiring a clown by the name of a Wrinkles to hide in their children's bedrooms and scare them at night. Why in the world would parents do this to their children? Well to scare them into behaving properly because nanny cams basically record everything that's happening videos began to surface of Wrinkles appearing under beds and placing stuffed animals next to the child before turning off the camera to wreak havoc, basically this is where horror movies get their ideas from. Granted this wasn't technically a crime, but it was likely that these parents probably got a visit from social services. Perhaps instead of saving for a college fund, and they need to put up a therapy fund for their child.

2. Penpal
Probably one of the most unsettling things one can experience is when they receive pictures of themselves in the mail from an unknown source, it forces you to realize that you're being watched, and there's nothing you can do about it. It forces you to realize that regardless of how protected you may think you are, you are still vulnerable. A story called Penpal made its way onto the website Creepypasta. It was about a boy who was participating in a school project where they released balloons to see if they can get a Penpal. The boy ended up not getting a letter. but instead he got tons of polaroid pictures. Initially they were blurry, but once he looked at all the pictures he realized he was in every photo. So it makes it all the more unsettling when there were true stories out there remotely similar to this seemingly urban legend. There was a story in Connecticut of a school principal named John Bean who was following his students to Walmart and taking their photo. In North Carolina a school's volunteer of the year got in trouble for taking pictures of elementary school girls without their permission. Walter Shore ended up pleading guilty to some pretty awful charges

3. Slender Man
Spoiler alert: this won't be the last time you hear about Slender Man It's amazing how a made-up character managed to inspire some pretty intense crimes We'll start off with the most famous crime where two young girls who lured their friend into a park bathroom and proceeded to do her in like Julius Caesar. Miraculously the girl survived. Why did the two girls do such a heinous crime they wanted to sacrifice their friend to Slender Man, so that they could go live with him in his mansion. Well as we know, Slender Man isn't real and he's based on a meme from creepypasta. the mansion actually came from a video game That was inspired by Slenderman. So he know that preteen girls aren't always the smartest people in the world, but did they really think that they were going to get away with such a terrible act? One of the teens was sentenced to 25 years in a mental hospital. If she was so gullible to do this to someone for the sake of an urban legend ,that's probably the best place for her.

4. Laughing Jack
You know what would really lift up our spirits? Let's talk about clowns again! Yay!! The story of Laughing Jack is definitely not for the faint of heart. Laughing Jack is basically an imaginary friend. Who is the opposite of nice. He infiltrates children's dreams very much like Freddy Krueger, and he replaces their organs with candy. Ain't that nice? Anyway,  of course you could read the story online and be able to tell right away that it's just a scary story And an urban legend. Yet one girl thought that Laughing Jack was the real deal. Apparently instead of being filled with candy, Laughing Jack told the girl to pretty much end the life of her stepmother the twelve-year-old not only did her stepmother in, but she also set the apartment on fire. The kid actually ended up admitting that she committed the crime. And she was eventually declared too incompetent to stand trial. That basically means that she'll be spending the rest of her adolescent in a psych ward.

5. Walking Sam
Walking Sam is a similar entity as slender Man, who drove teens from a Sioux tribe in South Dakota to harm themselves. Basically the urban legend has a few variations were Walking Sam is either wandering the earth to collect souls or he drives people mad because he looks so spooky. Either way Hundreds of people between the ages of 12 and 24 attempted to end their lives. The local tribe even had to remove nooses that were placed at the Pine Ridge Indian Reservation. Out of those hundreds around nine people were sadly successful at their attempt. While one can say that the author of Walking Sam's story is an incredible storyteller. It is also Alarming at how gullible an entire generation can be? But because it's the Internet and a lot of people don't know how to distinguish fact and fiction. It's entirely possible that people thought this was the real deal.


6. The Call
The urban legend goes like this. There's a babysitter working the late night. She gets a call from a mysterious caller who says "Have you checked the children?". There might be some heavy breathing for a few calls and of course the babysitter is scared. When she calls the cops they trace the call and the big twist is that the call is coming from inside the house. This urban legend was inspired by an unsolved case from 1950 in Missouri. An 8th grader named Janett Christman lost her life one night while she was babysitting a three year old boy. She was later discovered at 1:00 a.m. Too late. Calls had been coming to the house, but unlike the urban legend, the police weren't able to trace them. The boy Janet was babysitting was thankfully safe. This story is often told at slumber parties as well as camp outs. Some have even tried to emulate the urban legend only to run-in with the police afterward.

7. Constant messaging
We've all heard that iconic urban legend, where a man is receiving Facebook messages from his long past girlfriend. It made us all wonder whether the girlfriend was actually alive she turned into a bot or she was a ghost still checking her social media from beyond the grave. However one man seemed to be inspired by the ghost messaging and decided to use it to try to get away with a heinous crime. Todd Colhab kidnapped a woman named Kayla Brown as well as her boyfriend Charles Carver. In order to make it look like Kayla and Charles were fine and enjoying life, Todd was posting on their Facebook pages, posing as them. There were status updates and everything. However, when deputies were searching Todd's property and ready to serve a search warrant. They passed a metal container and Kayla made a bunch of noise. She was found inside the container with a collar around her neck and chained like a dog. Sadly Charles did not survive the crime.

8. Pope Lick Monster
This might be better categorized in the people who do stupid things for urban legends. The Pope Lick Monster is a goat human hybrid creature that lives on top of a bridge above a railroad track. Legend has it that the public monster will hypnotize its victims and draw them to the tracks where they will get hit by a train. If you think that there aren't people curious enough to check it out for themselves, think again. There have been a startling amount of people who have lost their lives looking for the Pope Lick Monster. Most of them end up getting hit by an oncoming train. So in this instance would this be more truth than urban legend? Well the local police in Louisville Kentucky had to issue public statements declaring that anyone looking for the Pope Lick Monster will be trespassing plus in the United States wandering the train tracks can be considered a federal offense and receive charges of terrorism. So is it really worth looking for this terrifying urban legend?

9. Don't turn on the light
One of the creepiest urban legends is of a person in their bedroom hearing strange noises. When they wake up the next morning, they see a horrifying message written in bodily fluids that says "Aren't you glad you didn't turn on the light?" It's a story that has given us nightmares and inspired us to check every nook and crevice in our house before going to sleep. But this story did inspire someone to try it out for themselves. In 2016, a teenage girl from England received a text message. That said "I'm watching you.". She also got a text that said that he would end his life outside her bedroom window. The teen was so creeped out that she decided to sleep with her mom. She also didn't take the sender seriously when he said that he was in the house, but the next morning the sender was discovered to be in the house. He was sleeping under her bed.

10. Slenderman... again
It seems that some of the most horrifying crimes have been inspired by the one and only Slender Man. With his tall and faceless persona, you would think that people would automatically know he isn't real or they'd head for the hills. There are a lot of people who are willing to risk their freedom and personal safety for the sake of the iconic urban legend. In 2014 a 13 year old girl heard her mom repeatedly with a knife.The mom miraculously survived. Then a 14 year old girl from Florida tried to burn her house down for Slender Man. If you think Slender Man is only hitting up the teenage girls He also inspired a man named Jared Miller to attack two police officers and a civilian before he took his own life. Investigators found out that he liked to dress up a Slender Man for fun.

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Update New Topic

65 Upcoming Nintendo Switch Games of 2017

65 Upcoming Nintendo Switch Games of 2017

65 Nintendo Switch games have just been announced. Let’s start with the launch titles. Five games are confirmed to launch alongside the Nintendo Switch games this March 3.

1. The Legend of Zelda: Breath of the Wild

65 UPCOMING NINTENDO SWITCH GAMES OF 2017, The Legend of Zelda Breath of the Wild

Need we say more? We’ve been drooling over this open-world adventure. So much so that it has been a staple of our upcoming lists in the past few months. And to fans of the series, this might be enough reason to get new upcoming console.

2. 1-2 Switch

65 UPCOMING NINTENDO SWITCH GAMES OF 2017, 1-2 Switch

This party game makes use of the new HD rumble, a haptic feedback system embedded on the console’s Joy-con controller that allows for a more specific sensations. 1-2 Switch comes with various mini-games like a wild-west duel, cow-milking competition, dance-off and many more.

3. Super Bomberman R

65 UPCOMING NINTENDO SWITCH GAMES OF 2017, Super Bomberman R

The much-beloved Bomberman is back with new tricks up its sleeves. The basics are the same, place bombs and blast your enemies But of course with some modern twists. It now supports 8 players in one session with local and online battles. 50 stages, new clearing rules, and it’s now in 3D.

4. Just Dance 2017

65 UPCOMING NINTENDO SWITCH GAMES OF 2017, Just Dance 2017

After a successful release on other consoles last October 2016, Ubisoft’s dancing franchise is set to conquer the new Switch with songs from Hatsune Miku, Queen Beyonce and more. Basically, it’s the same Just Dance game…with the added portability of the Switch.

5. Skylanders Imaginators

65 UPCOMING NINTENDO SWITCH GAMES OF 2017, Skylanders Imaginators

This is a port of another popular game released in 2016. Kaos is building an army of Doomlanders. You must stop Kaos and get back the ancient power of Mind Magic. It’s now up to you to create your own Skylanders that will defeat the enemies and save Skylands from devastation.



6. I Am Setsuna


And we have another port of a game released last year on PC and consoles. It’s a story of the Setsuna, who must journey to a distant island to offer herself as a sacrifice to stop the violent outbursts of a powerful entity. This is an RPG that conjures classic 90s JRPG feel of titles like Chrono Trigger and Final Fantasy. Coming this March 2017.

7. Has-Been Heroes


The kingdom’s legendary heroes have largely been forgotten in time of peace. But not for long. The king has one final request to escort the two princesses to school. Countless monsters, powerful items and spells and a lot more are in store for you Coming out of retirement won’t be so easy. Releasing this March 2017.

8. Snipperclips - Cut it out, Together.


This is an e-shop release, a simple puzzle game to challenge your creativity. Cut paper characters to solve different puzzles… alone or together with friends It’s not the system-seller we’re looking forward to but it’s a good addition to the Switch’s line-up. It’s set for release this March 2017.

9. Mario Kart 8 Deluxe


After its critically-acclaimed release on the Wii U, it was obviously bound for the Switch. We were just secretly hoping for a Mario Kart 9. Anyhow, the Deluxe edition comes with the Mario Kart 8 game, including all the DLCs. With added playable characters Bowser Jr., King Boo and Inkling Boy & Girl. Coming this April 28, 2017.

10. Arms


This is a new IP from Nintendo, developed to showcase the Switch’s new controller. It’s a fighting sports game that makes use of extendable arms to battle. The player holds both Joy-Con on each hand to punch, block, direct attacks and all other movements. So far, five fighters have been unveiled Spring Man, Ninjara, Master Mummy, Ribbon Girl and Mechanica, each with unique playstyles. We’re hoping for more fighter reveals soon. Coming this Spring of 2017.

11. Redout


This pod racer claiming to be the “fastest game ever made” was first released on the PC and consoles last year. It looks like the Switch version will be a direct port, with all the racing modes such as time attack, speed and survival. We’re looking forward to seeing how well it uses the Joy-Con. It’s scheduled for release this spring of 2017.

12. Disgaea 5 Complete


This tactical role-playing game was first released on the PlayStation 4. The game centers around a young demon named Killia as he leads an army to a path of vengeance. It’s coming to the Switch with all downloadable contents new characters, classes and bonus scenarios. It’s set for release this Spring of 2017.

13. The Binding of Isaac: Afterbirth+


Famed indie team Nicalis will bring the craziness of their dark, dark indie hit to the Switch packed with all the addons. More than 500 items and weapons, 6000-plus rooms, 30 challenge modes, 50+ bosses and multiple endings. I wonder if this includes Mod support.

14. LEGO City Undercover


Play as Chase McCain on a mission to capture the criminal escapee Rex Fury. This game was originally released on the Wii U in 2013, as one of the few LEGO games to feature an original story. No further details have been revealed yet. It would be awesome if it comes with cool new addons. Releasing this Spring 2017.

15. Sonic Mania


SEGA’s favorite hedgehog makes a return in the most unconventional way. Take the memories of the Genesis-era days and experience Sonic in pixel-perfect wonder. Play as Sonic, Tails, and Knuckles to stop the evil Dr. Eggman from achieving his evil plans. It also has a neat Collector’s Edition so you might want to check it out! Coming this Spring.



16. Splatoon 2


This sequel to one of Wii U’s most iconic games is coming to the Switch. It’s better than ever with cool new weapons, battle stages, customization features and many more. And it comes with local multiplayer in either handheld or TV modes… along with the promise of more post-launch contents. The Inklings are coming to this Summer.

17. The Elder Scrolls V: Skyrim


Fus-Ro-Dah! Behold Bethesda’s biggest Elder Scrolls game makes a return to the Switch. There’s only three words we could say to this: IT. JUST. WORKS. Just imagine switching from the big screen to the small screen while fighting dragons. It still has the same features from the original, but it’s totally bringing the Epic to the Switch. Coming this Fall.

18. NBA 2K18


No details have been revealed much as of yet. But we do know that popular sports titles from EA makes a redefined port to the Switch. Who’s to say 2K Sports can’t do it too? With the Joy Con at our hands, it’s gonna be a fantastic experience. Set for release this September 2017.

19. Super Mario Odyssey


Mario is on a new sandbox adventure this time not in the Mushroom Kingdom..But somewhere else familiar. It’s like a kiddie version of Grand Theft Auto. And not to mention Mario’s cap is now part of the game. Co-op, perhaps? Hopefully we’ll get more info soon. Releasing this holiday seasons.

20. Project Sonic 2017


Now this is a game every fan is hopeful for. Take control of the fastest Hedgehog in the world as he saves a post-apocalyptic world in robotic ruin. Robots have populated our planet and he needs help more than ever. Let’s hope it doesnt disappoint us this time! Coming late this year.

21. Fire Emblem Warriors


Fans of the Fire Emblem series must’ve been jumping like crazy when its trailer showed The Shield of Seals. Koei Tecmo, the developer of Hyrule Warriors takes the adventure much further to the Fire Emblem franchise. More snazzy actions, fluid combat More snazzy actions, fluid combat and more. However, not much details yet. Coming this holiday season.

22. Yooka-Laylee


After a successful Kickstarter campaign, these adorable creatures are stepping the Switch in a colorful platforming adventure. Follow Yooka and Laylee in a quest to find Pagies. The game features the same elements of Banjo-Kazooie, and a co-op multiplayer for added fun. Let’s hope PlayTonic Games won’t disappoint us! It’s coming sometime this year.

23. Dungeon of Zaar


After its successful Kickstarter campaign, this deep and tactical Turn-Based game makes a debut on the Switch. Explore a castle filled with rare treasures and fight for what’s left of it. Enjoy its fast-battles, mercenary hiring system and intense PvP action and sit to the throne of Zaar. It’s set for release sometime this year.

24. Monster Boy and the Cursed Kingdom


This cute action-platformer is a spiritual successor to the Wonder Boy series. You play as Jin, a young warrior who must stop his uncle from spreading chaos across the kingdom. It was first announced in 2015, with planned releases on the  PC, Xbox One and PS4. Now with the Nintendo Switch added to its list of supported consoles, it’s finally gonna be released sometime this year.

25. Wonder Boy: The Dragon’s Trap


This is a remake of the classic Wonder Boy III. It’s a story of a cursed adventurer on a journey to find a cure. The game is said to keep -- more or less -- the same gameplay style as the original… with a more modern visual. It’s scheduled for release this year.

26. Nobunaga's Ambition: Sphere of Influence.


This is a historical simulation based on the chaotic Warring States era in Japanese history with Daimyo’s like Oda Nobunaga and Takeda Shingen. It’s scheduled to release in Japan this March 3 but English localization may follow this year.

27. Tank It!


This a brutal war simulation game. You take command of a drone that controls a tank. Your goal is to search and destroy terrorists. You will encounter villages with civilians. How you choose to proceed is all up to you. Coming sometime this 2017.

28. The Sacred Hero


This is one of the few games that were announced for the Nintendo Switch. The game is still under development and little details have been revealed. We do know that it’s an adventure game that will twist roleplaying conventions. It’s scheduled to release in 2018.

29. Arcade Archives


First released on the PS4 in 2014, this is basically an emulation classic arcade games from the 80s and 90s. This will, most likely, include titles like Double Dragon, Wonderboy, Contra and many more.

30. Constructor HD


Harking back to the old days of PC gaming, this classic RTS gets a new life on the Nintendo Switch -- as well as with other  platforms. Better graphics, re-balanced gameplay, new maps and modes.

31. Cube Life: Island Survival HD


This Minecraft inspired game borrows pretty much the same mechanics from it. However, the aim of the developer Cypronia was to create a huge sandbox world for players to play around and have fun. We’ll hear more about this game soon.

32. Dragon Ball Xenoverse 2


This is merely the working title for the Switch release of the game. That’s all we know, so far. It could be a port with some addons, or a definitive edition of the game. We don’t really know but we expect Bandai Namco to release more information in the coming weeks.

33. Dragon Quest Heroes 1•2


Three Dragon Quest games on the Switch? Hot damn, that’s good. This is a compilation of The World Tree’s Woe, The Blight Below and Dragon Quest Heroes II. This will feature a band of additional playable characters, new boss battles and adapted combat to suit the Switch.

34. Dragon Quest X


Originally a Wii release, then moved to the Wii U, and eventually to the Switch, this 10th entry of the acclaimed Dragon Quest franchise is the first of its series to provide online-play. Square Enix aims to provide an MMORPG experience to the world of Astoltia with elements from the previous games. Unfortunately, Japan gets to taste it first and we have no details when this game gets released.

35. Dragon Quest XI


The Sword of Erdrick makes a return in this 11th main entry to the Dragon Quest franchise. Powered by the Unreal Engine 4, expect a beautiful huge world to discover while taking the series’ distinct elements with a modern charm. No release date yet but hopefully we’ll hear more news this year.

36. Farming Simulator 17


Publisher Focus Home Interactive has confirmed that they’re currently working on a Switch edition of the original. We don’t know that much about this version but it looks like it will be a direct port of the PC release. We’ll have to wait for more details, specially the online coop multiplayer.

37. Fast RMX


This is a speedy arcade racer with a choice between 15 vehicles and 30 tracks set in different locations from city scapes to alpine peaks. It also includes support for up to 4 split screen local or 8-player online multiplayer sessions.

38. Minecraft Story Mode


This is a five-part episodic game based on the popular game Minecraft features an original story that features around a group of heroes tasked to rid the world tasked to rid the world of impending doom. With Telltale’s touch, expect choice-driven scenarios and beautiful cel-shaded visuals. It’s Minecraft like never before and it’s a good take on making the world come to life.

39. Minecraft: Switch Edition


It’s everywhere. Microsoft and Mojang’s proud block-building game makes a leap towards the Switch. This voxel-powered sandbox game is sure to make children and creative people giddy with excitement. Moving from the big screen to the small screen and vice versa makes the game so accessible.

40. New Frontier Days: Founding Pioneers


Arc System Works’ lineup comes with this western frontier themed farm/town building simulation title. It appears to be a follow-up to an earlier Nintendo 3DS title that released awhile ago in Japan, and that Circle Entertainment recently announced they would be bringing to the North American market. No details have been revealed so far, but we’re hoping we’ll hear more from this game soon.

41. Oceanhorn: Monster Of The Uncharted Seas


A game with similar elements to the Legend of Zelda series. This adventure game encourages you to explore dungeons, slay badass monsters and find the rarest weapons. Despite the game’s age, it still proves it can still leave players in awe with its excellent presentation.

42. Project Octopath Traveler


This is a side-scrolling RPG developed by Square Enix. The trailer shows some info about the game…turn-based combat, pixel-art graphics set in a fantasy world of magic and adventure. The characters and story. One can only guess. Let’s wait for other announcements by Square Enix.

43. Puyo Puyo Tetris


A game developed by the Sonic Team, no need to explain the concept much further. It’s a crossover between Puyo Puyo and the acclaimed Tetris franchise. The game offers a mix of gameplay between the two games such as swapping, fusion and the return of the adorable tetriminos.

44. Rayman Legends: Definitive Edition


Rayman and his gang of high-speed platformers are coming to the Switch. This version comes with the exact same game released on the Wii U plus all new contents, of which we know nothing about yet. This release aims to make full use of the the console’s controllers. That sounds interesting.

45. Rime


Originally an exclusive to Microsoft, this game makes a series of decisions due to publisher issues and finally Tequila Works decided to put it to the Switch. It's a third-person platformer with beautiful cel-shaded visuals. It takes various inspirations from classic Miyazaki films such as Princess Mononoke.

46. Riverside


Take on the most colorful adventure with developer Zockrates Laboraties. This is a journey of self-discovery with vivid charm. The main goal of the game is to find the end of the river, well,if you’re not busy customizing the game’s textures.

47. Romance of the Three Kingdoms


Koei Tecmo’s simulation game Sphere of Influence and Romance of the Three Kingdoms XIII. It still has a Japanese release and no details are available on its Western launch.

48. Seasons of Heaven


A game based on a book with the same title. It follows a young boy and his dog in a magical adventure. They’ll encounter weird statues, creepy ghosts and monsters. That’s how much we know of the game Info is still limited when it comes to the actual story or gameplay.

49. Shovel Knight Treasure Trove


If you played the original, this is basically a re-packaging of it with the inclusion of the two expansions Plague of Shadows and the upcoming Spectre of Torment. So all those 2D platforming goodness is here...plus more!

50. Untitled Splunker game


This is a game that uses Splunker world as the base game. We don't know the exact scope of the game or how much different it will be from the base. It will released it Japan this spring. Hopefully the worldwide release follow soon.

51. Stardew Valley.


This indie hit of 2016 is, of course, coming to the Switch. It's an engaging game focused on farming, building, crafting, fighting and socializing. It's one of the highest-rated releases on the PC and we expect great things of it on the Switch.

52. State of Mind


This game will feature the themes of transhumanism and will help players explore a dystopian world filled with a dark government mystery. This third-person action adventure will also take on the idea of existentialism and other philosophical nature.

53. Untitled SteamWorld Project


This new project to the strategic steam funk powered series makes return to the switch. Unfortunately no further details has been revealed yet. Image and form promises to make a game a worthy addition to the console If you love SteamWorld Heist and World then you're surely love this game once it gets announced soon.

54. Sunu Ikkibu: Din Nahu.


This survival-horror game has no details to show. Expect more news to drop sometime soon.

55. Steep


After releasing in the PC, PS4 and Xbox One, Ubisoft’s open-world extreme sports game set in the Alps is reported to release on the Switch. Ski, snowboard and paraglide We just don’t know when.

56. Siberia III


This is a sequel to the adventure game imagined by Benoit Sokal. It continues the journey of American lawyer Kate Walker after the events of the second game. She’s rescued by the nomadic Youkol people this is where her next adventure begins.

57. Xenoblade Chronicles 2


The return of JRPG’s and Xenoblade is a wonderful time to be alive. Developed by the same team that’s responsible for the first game, this whole new world will increase the scale of its Wii U and 3DS predecessor. Although not much details have been announced, we do know that with the Switch’s new hardware, we’re gonna gonna expect bigger monsters and a beautiful expansive world.

58. Ultra Street Fighter II: The Final Challengers


This 90s classic is coming to the Switch. It comes with all the fighters of the original with the addition of Evil Ryu and Violent Ken. There’s also Buddy Battle mode where you can team-up with a friend to defeat the AI. Perfect for the console’s Joy-Con controller.

59. Untitled BlazBlue Game


The Wheel of Fate turns and turns into the Nintendo Switch with another mysterious BlazBlue game. No details have been revealed yet the word glad the're putting another fighting game to the Switch.

60. Untitled FIFA


EA just announced its support for the Nintendo Switch. This untitled FIFA game makes a sweet kick to its new console. However, the details of this game are scarce. Stay tuned to our channel to hear more about this game.

61. Untitled No More Heroes


Travis Touchdown will be back in a new game. 7 years after it graced the Wii with all that awesome hacking and slashing. No further details have been revealed. What we do know is that Goichi Suda will both write and direct the game. Oh.. and it’s not a port of the previous releases.

62. Untitled Pokémon Game


It wouldn’t be Nintendo without Pokemon, right? This untitled Pokemon game might revolutionize the series since it’s on a modern platform, who knows? We’ll expect more news about this game soon.

63. Untitled Shin Megami Tensei


Atlus’ latest project was revealed during the Nintendo Switch announcement. It was all but darkness and a wide array of monster types found in the trailer. Fans of the Shin Megami Tensei would know who they are and our glad that another game is in the works. This time, with the Unreal Engine 4.

64,65 Untitled Taiko Drum Master & Untitled Tales


Bandai Entertainment’s list of upcoming games for the Switch includes a new Taiko Drum and an unknown Tales series. No details have been revealed for both games yet so expect more news to come soon. We will update this list as soon as more games are announced for the Nintendo Switch in upcoming gaming events and conventions.

19 Most Frequent Dreams in the World

What Does It Mean to Dream of Owls

What Does It Mean to Dream of a Ship

What Does It Mean to Dream of Whales

What Does It Mean to Dream of Chocolate

What Does It Mean to Dream of Doors

What Does It Mean to Dream of Stars

What Does It Mean to Dream About Work

What Does It Mean to Dream of Elephants

What Does It Mean to Dream of Snow

What Does It Mean to Dream of Birds

What Does It Mean to Dream of Gold

What Does It Mean to Dream of Ghosts

What Does It Mean to Dream of Celebrities

What Does It Mean to Dream of Dolphins

What Does It Mean to Dream of Traveling

What Does It Mean to Dream of Bears

What Does It Mean to Dream of a War

What Does It Mean to Dream of Rain

What Does It Mean to Dream of Sharks

What Does It Mean to Dream of Bulls

What Does It Mean to Dream of Crocodiles

What Does It Mean to Dream of Snails

What Does It Mean to Dream of Crabs

What Does It Mean to Dream of Saving Someone

What Does It Mean to Dream of Garbage

What Does It Mean to Dream of Packing Your Bags

What Does It Mean to Dream of Fog

What Does It Mean to Dream of an Operation

What Does It Mean to Dream of Jewels

What Does It Mean to Dream of Roses

What Does It Mean to Dream of Leaks

What Does It Mean to Dream About Clothes

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What Does It Mean to Dream of Strangers

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What Does It Mean to Dream of Wolves

What Does It Mean to Dream About Ants

What Does It Mean to Dream of a Swimming Pool

What Does It Mean to Dream of Dancing

What Does It Mean to Dream of a Party

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What Does It Mean to Dream of Lions

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What Does It Mean to Dream of a Car Accident

What Does It Mean to Dream of the Person You Like

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What Does It Mean to Dream of Water

What Does It Mean to Dream of Mice

What Does It Mean to Dream That Your Hair Is Cut

What Does It Mean to Dream About Lice

What Does It Mean to Dream of Dogs

What Does It Mean to Dream of Fire

What Does It Mean to Dream of Blood

Dream Interpretation About Snake

Dream Interpretation About King

Dream Interpretation


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10 Video Games That Caused Real Life Deaths

10 Video Games That Caused Real Life Deaths

Video games can be a fun way to pass the time, especially when playing with other friends. But what happens when one's competitive spirit goes too far? What happens when the urge the play becomes anything but a game? These are 10 video games that caused real life death.



1. Halo 3
On October 20th, 2007, 16 year old Daniel Petric of Wellington, Ohio, shot his mother and father in the head with a handgun that he stole from the family safe. Daniel had been playing a lot of the sci-fi first-person shooter, Halo 3, which he had secretly purchased without his father's consent and had been playing almost non-stop up until his mother caught him. Daniel's father punished him by taking the game disc away and placing it in the safe next to his handgun. Daniel stole the key, used it to retrieve the game, and decided to also take the handgun, and told his parents to close their eyes because he had a surprise for them. His mother, Susan, died of a gun shot to the head, but Mark, his father, survived only to learn that his son tried to frame him with the murder/suicide. Daniel was caught and given 25 years to life for the crime.

2. Diablo 3
An 18 year old boy from Taiwan named Chuang, died on July 15, 2012, after he used a private room in an internet cafe to play the popular PC RPG game Diablo 3 for 40 hours straight, without eating or resting. He was an avid gamer, and upon release of the third installment of his favorite game, he couldn't get enough. After the marathon, an employee came to check on him, and found him asleep in a room. Upon waking up, he stood and walked a few steps, before collapsing to the floor from a blood clot that had formed in his leg, and then traveled to his heart, killing him where he stood. He was pronounced dead following his arrival at the hospital, all because he couldn't take a break from his favorite game.

3. World of Warcraft
Xao Ye, a 13 year old from China, was an avid player of the online massively multi-player game World of Warcraft. He played Warcraft so often that he found he couldn't bear not to play it for too long. When asked by his parents about his gaming addiction, he claimed to be hopeless, and that he could no longer control himself, or curb his need to keep playing. His addiction was taking a major toll on his life, with the vast majority of his time being spent staying in internet cafes for days, sometimes without eating. Xao finally decided that he had enough, and one day jumped off a 24 floor building to his death. He left a suicide note, disturbingly written as it if were from an actual video game character, stating that he wished to be reunited with three of his friends who played the game online in the afterlife.

4. Starcraft
Lee Seung Seop walked into an internet cafe on August 3rd, 2005 in South Korea, and started playing Starcraft, a popular real-time strategy game. His gaming session lasted 50 hours, in which time he barely ate or drank anything, and would only pause the game to go to the washroom. On August 5th, Lee's friends discovered him in the cafe and made him promise to return home, which he did, but died of heart failure shortly after they left. His death was brought on by extreme exhaustion and dehydration that his body was experiencing. Lee had cared so much about playing Starcraft, that he forgot to care about himself or anything in his life, for that matter. Previously, Lee had played the game so often, that he ruined social relationships and was even let go from his job, because he would always arrive late. Lee's story gained worldwide attention and after that, gaming addiction has become a more serious issue in South Korea ever since.

5. Xbox games
In 2008, in the city of Philadelphia, Tyrone Spellman brutally beat his 17 month old daughter, Alayiah Spellman after she accidentally pulled on the cords to his Xbox console and caused it to fall. He would spend 6-7 hours a day playing games on his Xbox, and when Alayiah caused it to fall and crash, it sent Tyrone into a violent rage. He cracked his daughters skull multiple times, and even threw her across the room. She died from the physical trauma he inflicted, while her oblivious mother slept soundly in the room next to them. Tyrone confessed to the crime the next day, but changed his mind and tried to explain that he was confessing to save his wife, and that Alayiah had just fallen off the bed and gotten all of her wounds.  He was found guilty of third degree murder and child endangerment and was sentenced to 47 years behind bars.



6. Legend of Mir 3
In March of 2005, 41 year old Qiu Chengwei won a powerful and rare sword called the Dragon Saber online in a game called Legend of Mir 3. He lent the sword to his friend, 26 year old Zhu Caoyuan, and Zhu unexpectedly sold the sword to another player for $871 in real money, all without Qiu's knowledge. He was so outraged when he found out, that he went to the police station in Shanghai, only to learn that they could not take any action against Zhu because of the lack of laws protecting the theft of property acquired in online games. When he did not receive his weapon back, or any money from the transaction, he went to Zhu's home and broke in while he slept. There, he confronted Zhu, who offered to give him the money, but Qiu was focused on revenge instead, and stabbed him to death. After two hours, he turned himself in and was later given a suspended death sentence, which could amount to him spending the rest of his life in prison.

7. Internet cafe games
On January 8, 2015, a 32 year old man from Taiwan died in an internet cafe of heart failure caused by extreme exhaustion. The unidentified man was unemployed and had been playing online video games at the cafe for three full days, only stopping to sleep with his head on his desk. Of course, marathons are not that rare when it comes to things like charity, where people play for 42 hours straight to raise money, but playing for 72 hours with no break is incredibly dangerous. The cafe staff noticed that he was slumped over on the desk and believed that he was simply sleeping. But they soon realized that he wasn't moving and found he had died earlier that morning. Apparently the man was well-known at the cafe, and his family said that he often wouldn't come home for two or even three days, because he was there playing computer games. It would seem that video game addiction and internet cafes can become a deadly mixture.

8. Lineage 2 Battle Clan
Lineage 2 is an online massively multiplayer fantasy game, where players battle each other for valuable items and glory. The rivalry between two Russian player clans, the Platinum clan and the Coo-Clocks clan, had been taken to a boiling point when one player was killed unfairly. This led to the dispute spilling out of the world of Lineage and onto the real one. One player from each clan agreed to meet in the city of Ufa, and while there, a real-life brawl broke out and Albert, a 23 year old Platinum clan player died from his injuries while he was being taken to the hospital. The other player in the fight, a 22 year old Russian man, was charged with murder soon after the incident. Following the fight and Albert's death, the members of the Coo-Clocks Clan began to harass his family while they grieved over his loss, and even threatened his sister with harm.

9. Berzerk
On April 3, 1982, 18 year old Peter Burkowski and his friend walked into a local arcade in Calumet City, Illinois. Peter, a straight A student in high school, put a quarter into the machine for a game called Berzerk. The 1980 Atari arcade game involves controlling a character that runs around a level and shoots enemies while the player tries to avoid their shots. Within less than 30 minutes, Peter had received the top score, entering his initials into the game's leaderboard. However, moving on to the next game, Peter was about to start playing when he instantly dropped dead of a heart attack. The coroner's examination determined that Peter had scar tissue around his heart, and the excitement and stress of playing had caused his weak heart to simply stop. This of course was back in the days when games with simplistic two-dimensional characters and early graphical effects were considered to be exhilarating. Unfortunately for Peter, who seemed to have his whole life ahead of him, video games were the unlikely trigger of his early demise.

10. Grand Theft Auto
On June 7, 2003, 18 year old Devin Darnell Thompson, also known as Devin Moore, was apprehended on suspicion of having stolen a car in Fayette, Alabama, and was taken to a local police station to be processed. Devin was an avid Grand Theft Auto player, and decided one day, to act out his in-game fantasy. While at the station, he managed to steal a .45 caliber handgun from an officer, and then used it to shoot Officer Arnold Strickland and Officer James Crump, and police dispatcher, Leslie Mealer, all of whom died. Immediately after the shooting, Devin stole the keys to a police cruiser and fled the scene. He was arrested again the same day, where he confessed, saying that he shot the officers and ran to avoid going to jail. Although Devin pleaded not guilty, he was charged with the three murders, and on October 9, 2005, he was sentenced to death by lethal injection. It was later discovered that before Devin had shot the officers at the station, he was quoted as saying, life is a video game. You've got to die sometime. So, those were ten video games that caused real life deaths. Do you still think it's a game?

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7 Horrifying Unsolved Mass Murders

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Bionic Commando Rearmed
Most action platform games involve running around, attacking, and jumping. Capcom's daring Bionic Commando did away with that last bit by removing the jump button, forcing the player to rappel around the landscape with a retractable arm. Its original incarnation was an innovative, yet clumsy arcade game, but the mechanics were refined and assembled into a much better package with the NES version, which is a totally different game.

The inability to jump initially proves puzzling for overcoming the most simple obstacles. It takes a bit of time to unlearn the techniques of other 2D platformers and instead think indirectly, but soon the snap-swing-go mechanics of the arm become second nature, and then almost every other game feels worse for not having it. It requires some split second reflexes, but flinging yourself from point to point – like a futuristic Tarzan, feet never hitting the ground – is some of the most fun you can have in a platformer. One of the greatest levels is a straight shot upwards, using all of the skills you've learned at this point to scale a massive tower.

The stages are not always entirely linear, but rather sprawl in all directions quite often, giving you appropriate room to explore the landscape with your swinging abilities. The map screen between stages, as well as the rather large arsenal of weapons and equipment, present a sense of scale rarely seen in 8-bit action titles. Each zone has at least one communication room, where you can hack into the enemy's network and listen in on their conversations, giving some insight into the workings of an evil empire. All of this is encased around a pulpy story involving a bunch of neo-Nazis attempting to resurrect Hitler, a daring concept for a game marketed towards children, and so lazily bowdlerized in the American release that it becomes even more strangely hilarious.

A fully 3D reboot came from Capcom in 2009, featuring some beautiful swinging mechanics but trapping them in an otherwise overwrought, depressing game. More impressive was Bionic Commando Rearmed, a remake of the original NES game that was intended to be a marketing tool for the reboot, but ended up overshadowing it. Unlike most Western-made games, the redone graphics keeps the bright colors of the original while still giving a modern sheen. The remake offers innumerable improvements, including new weapons, revamped bosses, substantially improved enemy AI, extra levels, co-op play, and rearranged music. Rearmed not only tunes up the minor issues of the original game, but turned this side project into one of the best games of the 360/PS3 era.

Even though Rearmed is a beautiful remake, the original NES game has aged astonishingly well, and is still definitely worth playing. Its direct sequel, Rearmed 2, adds an unnecessary jump button and changes up the swinging mechanics and level structures just enough to make it feel like a lesser game. For a different series, we cast our vote for Ninja Five-O, a GBA game developed by Hudson, and shoved out the door by Konami with little fanfare. Who knows why it was so poorly treated, as it's a brilliant ninja action game, combining the acrobatic rappelling of Bionic Commando with the terrorist slicing of Shinobi. It’s easily one of the best action games on the portable platform.

Bubble Bobble
When it was released in 1986, Bubble Bobble was hardly at the edge of technology. Platform games with single-screen levels had been introduced with Donkey Kong five years earlier, and were already on their way out. Yet Bubble Bobble was so brilliant, it powered a small renaissance for the genre, and was  followed by many clones and sequels. It’s a prime example of how you can turn a simple and straightforward concept into a mega hit and instant classic with cute, recognizable characters (some taken over from Taito's earlier game Chack'n Pop), and countless small, but clever modifications on a limited rule set.

As two adorable little dragons called Bub and Bob, the players – and it should always be two players, as not only they can support each other, but are required to get the better endings – need to clear 100 stages by breathing bubbles to catch monsters, and then touching them before they burst in order to turn them into different foods. The trick is that the bubbles are not only their weapons, but also serve as makeshift platforms from which the dragons can bounce off of. Every stage has its own set of invisible air currents that take them all over the place. Usually they go in a general upwards direction, but there are also environments that press them down, or drive them towards a specific target.

It's even possible to use bubbles to jump so high that the dragons appear back at the bottom of the screen, a tactic that’s sometimes necessary to get below areas blocked by platforms. Also, in certain stages, special bubbles hover in from the screen edges, which contain lightning, fire, and water. Popping these unleashes the elemental forces, each of which can take out monsters directly in a different way. There are only a handful of different enemies, and the core gameplay remains the same across all 100 stages, but the sheer amount of variation almost makes every other round feel like a new experience. Added to this is an insane amount of extras, many of which seem random, but are actually based on specific parameters, like how many times Bub jumped or how many bubbles Bob has popped.
The game is so full of secrets, even entering certain names on the high score table does surprising things. At certain points you can find cryptic hints to an alternate mode called "Super Bubble Bobble", which shuffles around enemies and is the only way to obtain the true ending, which not only lifts the curse that turned Bub and Bob into dragons, but also frees their girlfriends and brings back their parents.

Bubble Bobble was followed by many sequels and spin-offs, but none managed to catch lightning in the same way. Rainbow Islands and Parasol Stars completely changed the  formula and, while good, weren’t quite as addictive, and don’t hone the cooperative aspect. Bubble Symphony and Bubble Memories returned to the original template, but felt a bit stale for it, with noisy backgrounds and many chaotic elements. The indie game Ibb and Obb is a straight puzzle platformer with scrolling levels, but much of the physics-based teamwork  has the same spirit as Bubble Bobble. Its main gimmick, a screen divide into an up and down world with a gravity switch in the middle, is even reminiscent of the Bubble Bobble precursor, Chack’n Pop.

Donkey Kong Country Tropical Freeze
When it was released in 1994 for the SNES, Donkey Kong Country wowed gaming audiences with its impressive CG graphics and fantastic soundtrack. Still, there was some resentment against it – it was simpler than Nintendo's own Super Mario Bros. games, and was criticized as a case of style over substance. Fast forward 20 years to 2014, and the tides have drastically turned. Nintendo’s prolific New Super Mario Bros. series is fun, but safe and uninspired; meanwhile, the Donkey Kong Country series, out of the hands of original developers Rare and placed in the care of Retro Studios, has created better crafted games.

Donkey Kong Country Returns for the Wii was very, very good, yet it suffered in a few areas – the forced waggle controls were lame, the music was forgettable, and the levels lacked creativity. Every issue was fixed in its Wii U sequel, Tropical Freeze. The core of every great platformer lies in its stage design, and Tropical Freeze excels on every level. They're filled with fantastic setpieces – the designers love collapsing environments – along with creative themes, particularly the beer gardenthemed mountains, or the level where you’re stalked by a giant octopus the entire time. The difficulty is demanding, but better balanced than its predecessor, with fewer infuriating rocket barrel stages. Each area is colorful, and created in lavishing detail. You can play to just reach the end of a level, but only further replays to collect the bonus KONG letters and hidden puzzle pieces reveal the amount of care put into every stage.

David Wise, legendary composer of the first two SNES games (and the GBA version of the third) returns to provide one of the best video game soundtracks of all time. In spite of the improved instrumentation, many tracks maintain the feel of the SNES games, in some cases even using similar samples, creating music that's fresh and nostalgic. While often a subject of debate, the controls just feel right. Donkey Kong is much weightier than Mario, Rayman, or even his own previous SNES incarnations, yet he’s still precise enough to accommodate the platforming challenges you need to overcome to survive. His companions – Diddy, Dixie, and Cranky – come with different jump modifications, allowing for a great degree of mid-air control. It's possibly the only 2D platformer that controls well with an analog stick. Despite not being designed by Nintendo proper, as with the Metroid Prime games, Retro Studios has once again proven themselves as true masters of game design with Tropical Freeze.

The SNES Donkey Kong Country games are kind of shallow, but still fun. DKC2's soundtrack remains one of the best, and in spite of the dated CG graphics, they exude a cool atmosphere. As far as modern 2D platformers go, Ubisoft's Rayman Origins features gorgeous illustrated visuals using the UbiArt framework, which excels at animating high res 2D images. It’s a fast and fun game, with levels built around its wall jumping techniques. Its sequel, Rayman Legends, contains most of its predecessor's stages and tons of content, though the Murfy levels, where you need to indirectly guide a character around obstacles, diminish the game somewhat. The musical stages, which are designed to match the rhythm of assorted popular music tracks, are fantastic, though.

Geometry Wars 3: Dimensions
The Geometry Wars series had an inauspicious start as a minigame buried within Project Gotham Racing 2 for the Xbox. An homage to classic twin-stick shooters like Robotron 2084, and perfectly adapted for a dual analog controller, you controlled a little weaponized claw as you blew up lots of other geometric shapes, created in the vector style of games like Tempest. It was fleshed out considerably and released separately at the launch of the Xbox 360, where, even as a cheapie download title, it was the best game on the platform for months, inspiring legions of new twin-stick shooter clones.

There are about a half dozen enemy types, each with unique attacks and movement patterns – pink shapes break into smaller ones when destroyed, green ones dance tauntingly around your shots, and vortexes will suck up the playing field and explode unless you kill them quickly. They're simple to predict, but the game is always tossing them at you in different combinations, getting more and more overwhelming, and only stopping for a breather when you get killed. The playing field is larger than Robotron, though, making it less claustrophobic. It also has a slightly gentler difficulty curve, ensuring at least a few minutes of play for the average gamer before it becomes too manic. The visuals are minimalist, but the neon colored, high resolution characters, paired with the danceable techno music, grace it with a slick, modern appeal.

The main bit of brilliance is the way Geometry Wars forces you to be aggressive. Destroyed enemies drop little green things that add to your score multiplier, which keeps increasing until you run out of lives. You can't just run away and shoot, but need to grab these before they disappear, often moving back into the direct path of danger, creating a persistent risk/reward mechanic. The original release was fantastic, but the  series came into its own with the sequel, which offers several different modes of play. Beyond the classic "blow stuff up until you run out of lives", there are variations like Deadline, which gives you unlimited lives and three minutes to score as highly as possible. We've picked the third iteration as the highlight, as it contains slightly nicer graphics, along with an enhanced single-player mode that borrows elements from the spin-off, Geometry Wars Galaxies, as well as other similar best videogames, such as Super Stardust HD, including circular playing fields and boss battles. These provide variety and longevity, but the best experiences remain in the standard score attacks modes, which are just as playable in the second game.

The most lauded progenitor of twin-stick shooters (thought Taito's Space Dungeon is generally considered the first), Robotron 2084 is practically the genre's Robert Johnson. Its DNA can still be found floating around in modern games like Geometry Wars and Hotline Miami, and with good reason. “Moving with one stick/shoot-andaiming with the other” is one of the purest, most intuitive gameplay control schemes ever developed, and has essentially stayed the same for 30+ years. Here, you save humans and destroy robots before a 2001-esque screen-filling transition sequence throws you rapidly into the next zone. Add to that some of the most classic sound effects that arcades had to offer, and gamers were treated to a glimpse of twitch-based gaming's future.

Gimmick!
At first, Sunsoft's Gimmick! looks a lot like a Kirby game. The hero, Yumetarou, a wide-eyed green blob with stumpy legs, attacks by throwing glowing stars. The enemies are all toys that have come to life, and most of the levels are colorful. This is deceiving though, because Gimmick! is hard. Very hard. It's also one of the most incredibly well put together action game of the era, though.

Like Sunsoft's earlier Batman: Return of the Joker, Gimmick! was designed to compete with the early generation of Genesis and SNES titles. In the end, it ends up surpassing most of them. There are only seven not-entirely-long stages, but each screen has an incredible amount of care put into it, often with superfluous but charming details. Somewhere in the second stage, there is a motionless enemy which, if you pick up the second controller, you can briefly command. If you manage to beat this stage quickly enough, you can find the level boss taking a snooze, allowing you to push him off a ledge and immediately win the level. There's a prevailing sense that some of the enemies aren't really "bad guys" per say, they just want to play with you, like the cat creatures in the third stage that bounce around then retreat after a few steps. Some enemies appear just once or twice throughout the entire game, making their sole appearances special.

It's also one of the very few 8-bit action games with an actual physics engine. Sloped surfaces can give you enough inertia to make incredible jumps, but can also be used to change the angle of your bouncing star weapon, which you can then jump on top of and ride. Mastering this is essential to finding each hidden treasure, one per stage, which lets you unlock the final level and the true ending. You also need to beat the game without continuing – another crazy, challenging task. Like most great games, though, the difficulty comes not from poor design, but from intimately learning the details of each screen. However, given the charming world the developers have crafted, it's well worth the effort. The game looks and sounds great, too. Sunsoft ranked up next to Konami as having some of the strongest sound programming on the NES (see: Journey to Silius, both NES Batman games), but Gimmick! uses an add-on sound chip which bolsters the synthesis, creating one of the best soundtracks of the system. Sadly, as a late Famicom release, Gimmick! was mostly ignored. It was set for release in America but canceled, and only trickled out in small quantities in Scandinavia (sans the extra sound chip), creating an aftermarket price that restricts ownership to hardcore collectors.

Gimmick! looks and sounds a lot like Ufouria: The Sage, another colorful 8-bit Sunsoft game released around the same time. It stars four goofy, weird little beings, each with their own specific power, as they run and jump around a non-linear universe. It’s filled with bizarre quirks, like platforms with faces that drool, allowing you to climb up, or birds that poop 16 ton weights. It, too, was scheduled for American release but was canceled, though an English European version does exist. It's not nearly as difficult or well-crafted as Gimmick!, but Ufouria is still charming. In Japan, this game was called Hebereke, and started a whole franchise of games starring the same characters, though stuck in different genres (puzzle, racing, and so forth).

Joust is a game where knights ride on top of gigantic birds and kill each other in gladiatorial combat. Everybody is equipped with a lance, which sticks out a few pixels from their head. The goal is to collide with other jousters, ensuring that your lance is above theirs, which will then kill them. Bouncing on their heads, of course, will work just as well. It's a different formula from many arcade games from the era like Pac-Man, which typically put the player in weakened state. In Joust, most everyone is on the same playing level.

That’s the theory theory, anyway. The key to Joust is learning how to keep your bird under control. There is only a single button – "flap" – which will propel your bird every so slightly into the air. With a few more presses, you take your steed higher into the sky, allowing you to stay airborne. In addition to fighting against gravity, you're also dealing with inertia. Build up enough speed and you'll find yourself careening across the arena, wrapping around the screen as you disappear off one side and reappear on the other. It’s a surefire way to make yourself dizzy until you skid to a stop.

Though this looks fun, it's also incredibly dangerous. Your enemies have one major advantage over you, and that's the fact that they have extremely solid control over their birds. The most nerve-wracking moments are those brief, split seconds where your brain tries to determine if you’re traveling at the right velocity and angle to hit someone above their lance. Do you let your fate fall into the hands of physics? Do you press the "flap" button one more time, potentially giving you the upper hand, but also maybe propelling you over and missing your target? Or worse, bumping your head on a platform, sending you downward and getting killed. Situations like this happen all the time in Joust, and they’re largely why it's so enthralling.

There are other minor elements, too. Destroyed enemies drops eggs, which you're supposed to collect for points. Left unchecked, they'll hatch into humans, which then call a new bird on the field to take its place, providing another task for you to juggle. Later stages introduce pterodactyls, which are invincible except for an incredibly tiny weak point that was only left into the game due to programmer error, and can only be exploited by truly expert players. There are also fire trolls, who grab any birds that fly too close to the lava and drag them to their death, providing they can't escape. Most amusingly, they don't distinguish between human and CPU controlled characters, and watching a hapless foe get crushed by one of its own is always good for a laugh.

There's really no doubt about it – Nintendo's Balloon Fight is a huge rip-off of Joust. It plays almost identically, except you control a kid flying with balloons, fighting against assorted enemies. Other than the stage designs, the only other major difference is that since you have two balloons, you can take two hits. It is, at least, a very good clone, and much better than the NES port of Joust. The major advancement comes with the Balloon Trip mode, which recasts the game as an auto-scrolling platformer, as you weave between obstacles and dodge enemies. This spawned its own separate game, known as Balloon Kid for the Game Boy, and Hello Kitty World for the Famicom, which is the same game but starring the cutesy Sanrio mascot.

Klonoa The Door to Phantomile
While first and foremost respected as an arcadecentric developer, Namco has made several fascinating games for consoles. Their most impressive non-coin-op game may be Klonoa, a slightly late attempt to get in on the Sonic-esque mascot platformer craze. Nonetheless, it turned out to be a gorgeous adventure, putting 95% of all Sonic ripoffs to shame. For starters, it barely even feels like a Sonic game, with an art direction all its own. Playing in a 2.5D perspective, the graphics still hold up remarkably well today – something that can't be said for a lot of PS1 games. With creative character designs and vibrantly colored landscapes, it's certainly more than just jagged polygons everywhere. Everything about the aesthetics, from its cute fodder enemies to the whimsical sound design, gives off an adorable charm (though things do turn remarkably more dark later on).

The main gameplay gimmick here is the "Wind Bullet", a short-range projectile that balloons an enemy a la Dig Dug, and allows Klonoa to either throw the opponent or bounce off of them for a double-jump. Enemies can be tossed into the background or foreground, and are often required to retrieve items or hit switches for puzzles. It's easy to figure out what to do for the most part, and save for the last few stages (and the insane bonus level unlocked for freeing all the prisoners), Klonoa is not a particularly challenging game. Its lack of difficulty is the only real complaint brought against it, and that's not even so bad if you're looking for a highly artistic game that the whole family can enjoy. That is, until the heart-rending ending. Klonoa is creative and cute until it wants you to cry.

After a great-yet-overlooked PS2 sequel and a handful of spin-offs, Klonoa stayed quiet for several years. before a remake of the first game was unexpectedly announced for the Wii. In honor of Klonoa's 10th anniversary, Namco surprisingly remembered their PlayStation-era mascot and gave the original an updated re-release, with enhanced graphics, slightly smoother controls, and unlockable costumes. It also features "reverse mode", which adds flipped versions of levels, and portals leading to challenge stages within them, These add some appreciated difficulty to keep down the "too easy" complaints. It may not be brimming with bells and whistles, but simply reviving Klonoa for a new generation is great enough. Sadly, neither the original nor the remake sold too well, and there haven’t been any plans for the series since. Regardless, it’s still a highlight of the 2D platformer pantheon.

While 3D gaming was on the rise, most early disc-based releases still stuck to conventional 2D appearances and playtypes, just with more horsepower. Rayman could have been made for 16-bit systems, but instead heralded the arrival of 32-bit gaming with some truly impressive art and animation. Featuring large and detailed levels that nearly rival Sonic's stages, Rayman also contained several elaborate boss fights that required you to do far more than just punch them repeatedly. It’s also a vicious game, where the obnoxious losing noise will purchase a condo in your nightmares. Still, if you can barrel through its high difficulty, you'll get to see the start of a great franchise (that went awry with some iffy 3D games before claiming redemption).

Mappy
Namco is one of the great golden age arcade developers, largely known for Pac-Man, Dig Dug, and Galaxian. However, their secret best title is Mappy, a cute cat and mouse platformer with vague influences from some of their more popular titles. The goal, as the titular policemouse, is to collect a series of items strewn about the level while avoiding a miniature army of thieving cats. The stage is divided into several floors, and the only methods of traversal are trampolines strewn about.

As with many classic games of the era, Mappy cannot directly attack his opponents, but there are a few tricks he can use against them – particularly, the many doors spread around. Only Mappy can open and close doors, so he can use them strategically to divert enemies or knock them off their feet, if they're close enough. Additionally, Mappy is invincible while bouncing on trampolines. Just on these terms, Mappy is a fun game, but there are numerous layers to the scoring strategy.

For example, all of the collectible items are placed in pairs. If you collect them both one after another, you get a stackable score multiplier. The items are worth different point values, so do a little math and you'll realize that there's a specific order to grab everything for maximum score. They're placed differently in each level, though, and the movement of the cats is erratic enough that your plans may be mucked up, forcing you to compromise for lower scores. Even your best laid-out plans are in flux. There are also a few flashing doors. When opened, they send a beam across the floor, which sweeps off everything in its path. Like Pac-Man, it's in your best interest to get enough cats together (especially the leader cat, Goro, who acts with a different AI pattern than the rest of the cats) for the most points. Goro will also occasionally hide behind items for a few seconds – if you catch him while hidden you'll score extra points, but if you're too slow, he'll pop out and kill you, guaranteed.

There's a substantial amount of depth here – both in grabbing items and luring enemies – and that's not counting the near-perfect motions you need in order to complete the bonus stages. It's the best kind of arcade game – the better you understand the scoring strategies, the worse you may end up performing, because it's just so tempting to maximize your play, which at the same time places you in the most danger. It's also ridiculously charming. This is one of the first arcade titles to have a soundtrack playing during the game, plus Mappy's "death" animation is so goofy that it's almost not-too-irritating when one of the cats actually catches you.
The only other arcade Mappy game, Hopping Mappy, has little to do with the original and is best left forgotten. Mappy Land, the NES sequel, expands the concept into a longer form, but it doesn't really work. The final game, Mappy Kids, is a generic 8-bit platformer. Instead, we’re highlighting Flicky, one of the other best, early arcade platformers. Flicky was the result of Sega’s management instructing Yoji Ishii to come up with a Mappy-killer, but the result stands very well on its own. The namesake bird has to gather all her chicks and bring them to the exit. Saving them all in one big line increases the score, but also the risk of having cats scare them away again. The jumping is floaty, and the narrow, scrolling stages wrap around, making for a uniquely crowded feel.


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